![]() " Metric" represents " millimetres", " meters" etc. ![]() " None" represents simple 'unit' based measurement. Each 'type' of unit has its own set of options organised under Blenders main " Units" sub-system, which itself can be found within " Scene" Properties, and breaks down as follows The Units system ^Īs briefly touched upon in the introduction, the distance and/or angle between two points or edges, or the area attributed to a given surface, can be measured relative to a choice of three distinct ' units of measurement', " None", " Metric" and " Imperial". A basic understanding of Blender is recommended but not specifically required to get the most from the below. ![]() With this in mind the following discusses where to find these settings and how they can be used within Blender to give content a real world measurement context.
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